



The intensity gradually increases until you reach the peak of thinking and twitch-reacting, making you rely on the shown patterns and the aforementioned twitch-reactions, which will keep your hand-eye reactions sharp. Puzzles are always present, most will require some fast thinking, but y’all are capable of that, I know it. From there, you work your way around rescuing lost villagers and meet various others in a large journey spanning worlds both in yours and where you open small rifts with Soli’s trusty magic crystal. In Unbound: Worlds Apart, you play as Soli of Rhu, a young member of his village, one of the few survivors after inter-dimensional demons attacked from a mysteriously opened magical rift. The music underscores the somber atmosphere really well, the tutorial mode teaches you just right while introducing the flow of the gameplay to you in well-digestible increments as you climb the upward slope. Unbound: Worlds Apart feels like an old 90’s Saturday Morning Cartoon, but the puzzles with the dimensions feel a bit like other siblings in the Metroidvania genre but a lot more interactive.
